> Forest of True Sight > Questions & Answers Reload this Page Item drop assignments
Closed Thread
Old Apr 02, 2006, 08:26 AM // 08:26   #1
Krytan Explorer
 
Jessyi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Advertisement

Disable Ads
Default Item drop assignments

Due largely in part to my curiosity (and only partly to my cripplingly horrible bad luck with item drops) I was wondering if anyone had any insight, or possibly an article would be better describing how (or the best theory as to how) the game decides what items drop for who.

It could be paranoia for example that I've noticed less/drastically poorer quality items playing as an order necro for example as opposed to say...a damage dealer. Now, I am aware that an order necro 10 feet away from the battle will get more drops than one 100 feet away...that's not my question.

It seems like the game decides not only quantity of drops, but quality based on some kind of hidden formula. My question is: does anyone have any insight into whether or not attacks/damage spells/enchanting/healing (assuming these activities are done in reasonably close proximity to the battle) are given some kind of priority related to drop quantities and quality?

Now, I KNOW "drop bitching" is a bit of an annoying subject here, which is why I took the time to write a nice, legitamate question. If you want to post back to this with a fast "no ur drops r jsut luck so deel with it kthxbai" or any variant of that, then please do your fingers a favor by not bothering, UNLESS you're going to include some helpful information (ie. an article or source supporting your post - I've searched for one myself with no luck).

Thanks guys.

-Jessyi
Jessyi is offline  
Old Apr 02, 2006, 08:38 AM // 08:38   #2
Forge Runner
 
Maria The Princess's Avatar
 
Join Date: Mar 2006
Guild: Aequitas Deis
Default

actually i have notived same thing
well first off, it depends on how many people in your party, then on how much the same area is being farmed at the moment. if theres is 70% of all GW gamers farming there, good luck getting something decent... lol

but i have also noticed that i get most good drops only as being monk or a dmg warior. maby game calculates somehow your efficiency to the party.... last time in ToPK, i didnt get no green drops as ranger, but the monk of group got 3 ectos and 2 10k greens! and me NOTHING, and most rangers also got 3k greens...so what youre saying makes sense but i donnow if theres any official stats about it...
Maria The Princess is offline  
Old Apr 02, 2006, 08:57 AM // 08:57   #3
Frost Gate Guardian
 
Join Date: Jul 2005
Location: Umm..No response (stalkers, gotta hate them)
Guild: Synful Desire [SD]
Profession: E/Me
Default

When I do monk for FoW, I tend to get drops like crazy (good items). I guess it's just that i've always been lucky . As for the drops, ANet claims that it is random, but ya...can't always trust them.
The Unknown Enemy is offline  
Old Apr 02, 2006, 09:07 AM // 09:07   #4
Desert Nomad
 
Silent Kitty's Avatar
 
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
Default

Monk better drops? Yeah, right........
Silent Kitty is offline  
Old Apr 02, 2006, 09:17 AM // 09:17   #5
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

You know, I think you are on to something. When I play my MM, it seems that as my army grows, so do my drops, and after a while I tend to get better/more drops than my wife (Interrupt Ranger). Thing is, she also seems to be the luckiest in the long run, since so far she has been the only one to get a Superior Vigor rune and a 20% enchant sword hilt. However, I have unlocked the most upgrades and runes on my account, so I get quantity, she gets quality.

Now keep in mind, this is the entire time we've been playing these two characters (around 250 hours each), very little has changed in our play style, and all in all with my minions I dish out much more damage. I think money-wise it evens up. We both got our 15k at about the same time and have virtually the same amount in storage.

There very well may be a formula, after all, they have a formula for "distance from action" drops, as you pointed out. A formula for effectiveness could be there, and if so, unlikely that it's fair. An orders necro would be a hard thing to account for effectively in a group scenario, as would e-denial. How would it know if your contribution helped defeat said foe if all your doing is eating your foe's energy, or feeding your friends?

Kinda lame if a formula like that exists.
arcanemacabre is offline  
Old Apr 02, 2006, 01:10 PM // 13:10   #6
Frost Gate Guardian
 
Stealthy Trapper's Avatar
 
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
Default

blah blah blah.......yet another thread about how unlucky someone is about getting drops while ranting about some kind of theory on drop rates and types.


If there was any kind of system to it someone would have figured it out by now. Think about it. This game has been around for about a year now and you have millions and I mean millions of people that are playing it. You have people ranging from punk little computer hacking teenagers to grown men/women with college degrees and a whole life time of wisdom and knowledge under their belts. With that kind of players someone would have figured it out and posted it some where on a forum or in a cheat and hack program. You would have heard about it by now. So far I have been playing everyday since day one and all I have heard of is bot programs and asians getting payed to farm.

A-net has systems about drops sure. They have to or else rares would drop just as much as non rares. However there is no system that you can EXPLOIT or figure out to the point that you can do something else to get better drops. Just let it go and play the game for fun like it was intended.

Last edited by Stealthy Trapper; Apr 02, 2006 at 01:12 PM // 13:12..
Stealthy Trapper is offline  
Old Apr 02, 2006, 06:20 PM // 18:20   #7
Forge Runner
 
Maria The Princess's Avatar
 
Join Date: Mar 2006
Guild: Aequitas Deis
Default

Quote:
Originally Posted by Stealthy Trapper
blah blah blah.......yet another thread about how unlucky someone is about getting drops while ranting about some kind of theory on drop rates and types.
hehe im not complaining, i got more then 1 character so if 1 doesnt get drops, i use others, but many people noticed that same thing as me and it might just be that this formule (if it exists) is new or so well masked that only people who continuoslyy farming can notice. also dont forget that 80% of farmers use their wariors or monks to do all the job, so how could they tell if a ranger or a mesmer is getting worse drops if there not even wanted in most partys?? i have both so i know how hard can its impossible to get in 5 man party being a mesmer or ranger.
i think that ToPK is the only hight end farming lace where people are happy to see rangers

Last edited by Maria The Princess; Apr 02, 2006 at 06:23 PM // 18:23..
Maria The Princess is offline  
Old Apr 02, 2006, 06:56 PM // 18:56   #8
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Maria The Princess
actually i have notived same thing
well first off, it depends on how many people in your party, then on how much the same area is being farmed at the moment. if theres is 70% of all GW gamers farming there, good luck getting something decent... lol

...
i cringe under the thought that you could be serious and not joking.

in case you were serious (please say no) you have your own instance of that area same as the other 70 % and your instance just for you has the assigned number of random/specified drops
Loviatar is offline  
Old Apr 02, 2006, 07:20 PM // 19:20   #9
Krytan Explorer
 
Jessyi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

Quote:
Originally Posted by Stealthy Trapper
blah blah blah.......yet another thread about how unlucky someone is about getting drops while ranting about some kind of theory on drop rates and types.


If there was any kind of system to it someone would have figured it out by now. Think about it. This game has been around for about a year now and you have millions and I mean millions of people that are playing it. You have people ranging from punk little computer hacking teenagers to grown men/women with college degrees and a whole life time of wisdom and knowledge under their belts. With that kind of players someone would have figured it out and posted it some where on a forum or in a cheat and hack program. You would have heard about it by now. So far I have been playing everyday since day one and all I have heard of is bot programs and asians getting payed to farm.

A-net has systems about drops sure. They have to or else rares would drop just as much as non rares. However there is no system that you can EXPLOIT or figure out to the point that you can do something else to get better drops. Just let it go and play the game for fun like it was intended.
I'm pretty sure I downplayed the frustration of my bad luck, and I could hardly be described as "ranting" what with such a reasonably postulated question and all. Ah well...I expected worse.

I tend to think a lot like you, and I thought long and hard before posting because I know how effective the "spam theory" is at finding all the subtleties of the game design (ie. the 1 Million+ players should have found something by now). Of course, it seems to me that such a pertinent question (this rumor is hardly new) would have yeilded a little documentation by now? I haven't found any and I'm guessing if you have, you'd have posted it. I still hope you're right though.

-Jessyi
Jessyi is offline  
Old Apr 02, 2006, 09:31 PM // 21:31   #10
Frost Gate Guardian
 
Join Date: May 2005
Default

i think maybe part of it is just that we remember bad runs a lot better than the good ones, so things always seem bad... we always remember the one bad run where everyone else gets tons of goodies and we get only crap because it is unusual and memorable (in a bad way) -- we forget about all runs where we get tons of goodies and some other poor guy gets crap.

i think the example above with arcanemacabre and his wife shows that the drops are pretty fair and random (in terms of overall gold value of drops)

.. of course their example isn't scientific, but at least we are talking about a long time evaluation, as opposed to impression gotten from one run.

as for drops being worse if there are lots of farmers in the area -- i don't believe it... anyone have any REAL evidence for this?
NoChance is offline  
Old Apr 02, 2006, 09:51 PM // 21:51   #11
Forge Runner
 
Maria The Princess's Avatar
 
Join Date: Mar 2006
Guild: Aequitas Deis
Cool

Quote:
Originally Posted by Loviatar
i cringe under the thought that you could be serious and not joking.

in case you were serious (please say no) you have your own instance of that area same as the other 70 % and your instance just for you has the assigned number of random/specified drops
have you ever woundered why you get great golds and rares more often in areas that not too many people knows about then in areas where most of people farm?
Maria The Princess is offline  
Old Apr 02, 2006, 10:09 PM // 22:09   #12
Pre-Searing Cadet
 
Join Date: Dec 2005
Profession: N/Me
Default

One thing I have noticed is that my N/Me almost never gets any decent drops; I could swear when I go out on PvE with a PUG that I get one drop to every three each other player gets, and it's a collectors item. Very frustrating if you see that there are a number of purples and golds on the ground. In stark contrast to this, when I play my pure healing monk, I seem to max my inventory every time I go out within a few minutes. My poor necro can't even half fill his backpack...
It really does make me wonder if there is some weird formula that attempts to judge how deserving of items the participants in a given combat are of any drops; my necro focuses only laying down curses, so it's whack a couple hexes on a monster then move to the next one and let the others finish it off, meaning I don't actually do a lot to a given monster other than make it weaker and easier to bring down. On the other hand, the monk battle participation would have healing as a major factor, and I am extremely trigger-happy with Healing Breeze; often spamming it entirely unneccessarily.

Last edited by Kaelis Ra; Apr 02, 2006 at 10:14 PM // 22:14..
Kaelis Ra is offline  
Old Apr 02, 2006, 10:45 PM // 22:45   #13
Wilds Pathfinder
 
Angel Develin's Avatar
 
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
Default

I sometimes play as order necro and stay all in the back but get the most ecto or gold items.
I have seen ppl that play or use less in a group get very good items 2 so I think its realy just random and it has to do with luck.
Angel Develin is offline  
Old Apr 02, 2006, 11:19 PM // 23:19   #14
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
Default

I've heard all sorts of rumors from damage dealt, to energy spent, to number of skills used, etc. Sadly, I have never seen any proof on any of these ideas. It is supposed to be random, even though it really doesn't seem to be. All I know is when I'm in FoW with my mesmer and dishing out all sorts of damage, hex removal, and energy steals, I barely ever stop casting, and I always am at the front of the good item and shard count. Whatever's causing it, I'm not gonna complain
tuperwho is offline  
Old Apr 02, 2006, 11:26 PM // 23:26   #15
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Maria The Princess
have you ever woundered why you get great golds and rares more often in areas that not too many people knows about then in areas where most of people farm?
it has to do with adjustments in the drop table not the number in it.

70 % could have been farming Riverside getting 50 runes an hour in each and every instance of Riverside and after the nerf all of them would be getting the new lower drops.

a quote from a much earlier post

Quote:
Riverside was obviously the most well known and the one I hit first. I was one of the lucky ones that made it there in time to get ahead of the game.. I understand why they nerfed those giants since you could get like 50 runes an hour if you knew what you were doing... But since then I have bounced from farming spot to farming spot only to have them closed within a couple of days at best.
Loviatar is offline  
Old Apr 02, 2006, 11:30 PM // 23:30   #16
Ascalonian Squire
 
Join Date: Jan 2006
Profession: Mo/
Default

I also seem to have mad luck with FoW on my Monk, I usually bond, so I am away from everyone....

Last 3 trips into fow....
1st trip - Shards-4 rares-Shadowblade req.9
2nd trip - Shards-5 Rares-Choas req. 9
3rd trip - Shards-0 Rares- choas req. 10

3rd trip ended just before we got the book, healing monk left

I have also had mad luck in Oro with my SS necro
I Not A Real Doctor is offline  
Old Apr 03, 2006, 12:06 AM // 00:06   #17
Frost Gate Guardian
 
Join Date: May 2005
Default

It doesn't take millions of players to figure out a system. I would only take a handful if the handful were competent gamers. I've been playing GW since it released late April '05 (reg. May '05 here), and I remember when Elite skills where a bitch to cap.

I got a group of two other fellas and we went out to cap 'Battle Rage' from the Troll Boss outside Drok's, in the Talus Chute cave. We tried everything to make him use the Elite, so that we could use our Capture Sigs, but he never did. The word that was floating around was that you had to drop items on the ground before he would use it, and that just seemed too ludicrous, but we had tried everything and might as well try this, and it wouldn't you know it worked. Someone out there figured this one out.

Drop system is like the casino. Some people like to crack the system to have an advantage. I wish I could find more of those kinds with that zeal, so we can get cracking. I have lots of data that leads to possible theories, and some results might contradict others. The bad part is that they(ANET) could have rotations of different ways items are dropped, assigned, and valued. LF educated, mature peeps!

0XGZ
XeNoGeArZ is offline  
Old Apr 03, 2006, 12:08 AM // 00:08   #18
Frost Gate Guardian
 
Stealthy Trapper's Avatar
 
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
Default

The only thing that kills me about threads like this one is that nobody wants to believe the RANDOM theory. They always say things like "so and so gets all the drops when we adventure together" or "so and so didn't get drops because he stayed in the back ground and didn't participate in the fight that much."

Stop and think about what RANDOM really means.

You can do the quest/mission/farm area (you name it) for days and NEVER get a single rare drop. Then some casual gamer that plays once a month comes along and does the same area you do and gets a handful of rares in his first run. Yes the odds are against that ever happening but that scenario still defines the random theory. The casual gamer didn't get more drops for any other reason other than he got lucky and the dice fell his way. Simple as that.
Stealthy Trapper is offline  
Old Apr 03, 2006, 12:20 AM // 00:20   #19
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
Default

Oh, and I should also add that there's an eerily strong correlation between my drops in FoW and my success in finding a female mesmer to dance with me (male mesmer) in ToA before leaving. Your guess is as good as mine, but don't knock it 'till you tried it.
tuperwho is offline  
Old Apr 03, 2006, 12:29 AM // 00:29   #20
Jungle Guide
 
Edge Martinez's Avatar
 
Join Date: May 2005
Location: NC
Guild: DKL
Default

I believe the random theory. Sometimes drops in ruined tombs are good, sometimes not. I've gone through where the best item I got was a blue raven staff, but then again I've gotten my fair share of Bulwarks. It's all just a crapshoot. I actually felt really good one time when our puller, who did a magnificent job, got an ecto, a black dye, the bulwark and the pillar in one run.
Edge Martinez is offline  
Closed Thread


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Do greens drop when you're carrying the exact same item? Savio Explorer's League 5 Sep 19, 2005 12:38 PM // 12:38
Monks and the Item Drop Mechanic Kishin The Riverside Inn 22 Jul 02, 2005 01:36 PM // 13:36
My first orange item drop! Major rune. Digitalblast The Riverside Inn 23 May 17, 2005 11:59 PM // 23:59
Finally got a yellow item to drop! Ishamael Sedai Ventari's Corner 3 May 10, 2005 12:09 PM // 12:09
Sudie Questions & Answers 2 Apr 18, 2005 04:19 PM // 16:19


All times are GMT. The time now is 05:58 PM // 17:58.